Thursday, 30 January 2014

Elrahna, the sundered realms

Alright, so I've basically been non-existent in here for quite some time now and I just thought it might be time for a little update and an overview of 2014.

First of all, I'm still working on my role playing system: Elrahna, the sundered realms and to be perfectly honest I actually think work is progressing at an alarming rate! Been doing 3-5000 words a day for a little over 2 weeks now, which to me is quite alot, so everything is proceeding as I have foreseen!

Release for Christmas is going to be my ultimate goal, it's still very much up in the air if I'm going to be able to do this, since I have no idea what I'm going to be doing for cash over the course of 2014, so for now we'll just leave it at what's planned and not think about what might happen ;)

I will, over the course of 2014, be more active in here and update on the project as it progresses and probably some other stuff as well, but mainly the book-project. I'm planning on once a week for an update.

Now for this week's update I was thinking of doing my introduction on the book and how everything fits together.

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The Setting

Elrahna is a world of wonder. Elrahna is a world unlike any other. Our Lord and Creator Boranis forged this world of ours eons ago from the fires of his World Forge. He created the mountains and gorges of Elrahna and when he gazed upon his creation, the Lord wept and the oceans and the lakes and rivers of the landscape were filled with tears of joy, for so filled with pride at his own achievement was the Lord that no crevasse was left unfilled. Lastly the Lord created the Eadhan and Shinabhan. Two equal beings of immense power, to guard and act as wardens for his creation. For the Eadhan, Boranis broke off a piece of his heart and forged the splinter into the first Eadhan created, in order to give to them, the noble and proud demeanor of their lord. For the Shinabhan, our Lord broke of a piece of his mind and gave it to the first Shinabhans, in order to give them scientific insight, while also providing industrious demeanor, for them to go out and keep building the world in the image of our lord.
-          Lord Tishar, Deity of Science, Lord of Knowledge, Keeper of the Call

Elrahna is a fantasy setting, for role playing games. It is a fantasy setting like so many before it and yet so unlike any other. Elrahna is a world of knights, maidens, dragons, magic, monsters and glorious heroes making their mark on the world. It is a fantasy setting laden with unspeakable horrors and uncountable treasures.

"But what, exactly IS Elrahna...?" - asked the wide-eyed little street urchin.

Elrahna is a world of bloody combat, unfathomable magic and mind-numbing mechanica. It is a world of colossal machines, resembling marauding, steel and wood robots. It is a world of all manner of magicians, warlocks, wizards and near-godlike spellslingers. Quite simply put – Elrahna is a setting wherein all of your favourite worlds and settings are collected and formed into one big, massive game world, where players and GM alike, can play the game however they like, be it high-magic, low-magic, action packed or investigation heavy or even horror and mood-based adventures. Elrahna offers it all.

The world itself is built on floating islands of massive proportions. If you think continents among a sea of clouds, you’ve got the idea. Astronomically speaking the world of Elrahna would more like be a bunch of enormous asteroids floating around a Gas Giant, but let’s not get bogged down in scientific nonsense and let’s try to keep up the illusion that magic is real and that every fibre of creation is permeated by magic.
Each island is most often ruled by a single Lord, King or otherwise politically powerful figure, although some islands are actually large enough to house more than one nation – such as the island of Pyranir, where the Pyranirran Empire is the largest nation, but others work hard to carve out their own place on the floating piece of land.

The floating continents of Elrahna do not move amongst each other as continents do. They simply remain fixed in space and therefore cartographers have no trouble making maps that are easily used by Sky Captains, piloting enormous and wonderful Skyships. Sky Captains are independent entrepreneurs, making their living from transporting both goods and the peoples of Elrahna, from one island to the next. Most of them are honest businessmen, if such a notion ever existed, but a few rotten apples do tend to have a mean streak and often take passengers to abandoned islands, dump them there and demand huge sums of chits for them to get to their destination, failure to comply – have fun on a small, uninhabited island with no chance of survival.

The mechano-magic of Elrahna is built on ancient and complex technology. Eons ago another “system” of magica was used on Elrahna, this magic was raw and often uncontrolled, until the emergence of the Eadhan and Shinabhan, two separate cultures with vastly different view on society, power, humanity and politics. These two cultures left lots of ancient technology in sealed tombs or “vaults” all around the world. During the sundering, these tombs were obviously mostly destroyed, but the ones that survived were spread on the floating isles that later became home to the cultures and races of present Elrahna and have now been discovered on a few islands and the power within has been harnessed to create the techno-monsters utilised in modern warfare. The concept of these “robots” called Mechano-Golems, or Me-Gos for short, is that the mechano-magic of the ancients is used as a conductor for power, which fuels the machine, while a magical bond between controller and Me-Go, servers as a way of issuing orders to the mechanical beasts. The controllers are called “Magineers” or affectionately referred to as “Techers” or simply “Mechanics”. Magineers often seem to others as loners or highly anti-social, since they spend most of their time talking to their gears and odd machinery. This is not true, though – most magineers are just like regular folk, but the amount of time needed to study the inner workings of Mechano-magic forces Magineers to spend most of their time alone and flooded with textbooks and manuals in order to fully control these spectacular fusions of magic and steel.

Magica in general is not just the war machines of the Magineers, but rather an all-consuming and all-creating force in the world of Elrahna. The giant ball of light, which the islands orbit, is actually a giant ball of raw, uncontrolled and quite frankly unfathomable magical power. All magicians draw their power from this near-inexhaustible source, to create the amazing and wonderful effects they use to build, break, probe, analyse, fight, fly and loads more. Every magicians on Elrahna understands that he is merely a diminutive piece of the mighty force that is Magica, therefore not everyone feels like harnessing these powers. Magica is not rare per se, the rarity in magicians is merely the fact that not everyone has the courage and ability to control these bursts of pure, magical force and therefore magicians - true magicians that is - are exceedingly rare.

Elrahna is a world that entails both wild unharnessed natural wonders and civilised, controlled and very familiar aspects of modern society in that both hunter/gatherer societies, shamanistic tribal societies and civilised and highly political and domesticated societies exists on the floating isles of Elrahna.
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Next week I should be able to dig deeper into the systematic aspect of Elrahna, the sundered realms. Focusing on Magica, Character Creation and Encounters. 

In the meantime: Stay Classy!

As always, follow @ramucorp on Twitter for day-to-day updates!

Thursday, 21 November 2013

UPDATE...

I've been a little silent the past couple of weeks, but it's been a busy time, which means less time for blogging. I've been working on a couple of articles for both FASA and "The Unspeakable Oath".

On the side (not that there's been much spare time) I've been working on my own system - U.S.A.R (Universal System of Action Roleplaying) a universal (duh!) system, that ideally speeds up combat and introduces proper immersion to playing and developing your character.
It is still very much in the "idea"-phase and hardly anything has been put into proper writing (mostly notes and small docs filled with one-liners about how it SHOULD work ;) ).
The plan, however, is to finish a general system of rules, to govern most actions and situations in the game, while other works will handle stuff like magic, monsters, weapons (apart from a very basic set in the core book) and such.

The system is being built with a very clear idea in mind:

  • progression of characters, 
  • realism and 
  • fast-pace. 
I've played nearly every system out there over the years and obviously there has been trouble with each and every single one of them (in my mind), which means that this system is of course a collection of rules that I think is most optimal. Others might hate the system, but for me this should end up as "the perfect system".

I'm hoping to playtest the system while developing it with different group of friends, in order to lure out the "holes" and problems that might arise during a gaming session. As the system is ment to be able to handle all types of settings, I will be trying out Fantasy, Sci-Fi and Horror scenarios.

So there it is - what I've been doing over the past weeks.

and remember @ramucorp on Twitter, feel free to retweet everything you can, it all helps ;)

Tuesday, 29 October 2013

Exciting news!!

Recently I've been working on making my entrance to the roleplaying and game development industry. I've been writing mails to the people that are already there, I've been talking to people who know some people and I've been networking quite a bit with the people out there on different social media.

Yesterday though, something great happened, I wake up early and check my mails as I always do and there it is! An email from one of the companies that I had mailed a few days ago! Now they didn't exactly throw me the keys to the car yet, but that wasn't exactly what I was expecting either.

What the mail said was that the company in question (no need to name names just yet, let's see where this goes ;) ) wasn't looking for new material at the moment, but were in fact looking for writers for some of their established lines.

So what I did was respond to that mail today, stating my experience and which lines would be interesting for me (at least to begin with) and some of my ideas just off the top of my head.

So basically this post is to make you guys cross whatever you need to cross to give me some good luck here! :)

...and btw - remember to follow @ramucorp on Twitter for updates and nonsense!

Saturday, 26 October 2013

Sprogskifte på bloggen

Da jeg planlægger at begynde at bruge bloggen som en platform for mere end bare mit figurspil, vil jeg fremover poste på engelsk (eller i hvert fald Danglish ;) ). Denne beslutning er taget på baggrund af nogle projekter jeg har gang i for øjeblikket, som forhåbentlig kan lede til noget mere og derfor har jeg brug for at internationale læsere også kan følge med. Kommentarer kan selvfølgeligt fortsat skrives på det sprog man lige lyster, dog ville det være skønt, hvis dem af jer, som magter det kunne skrive på engelsk også :)

Håber I forstår :)

Wednesday, 23 October 2013

ETC træningen fortsætter...

Efter en veloverstået TykkeCon (tm) hos Gakken i Hornslet, står jeg nu et skridt tættere på en spilbar liste til næste års ETC-kval, hvor vi naturligvis håber på en lidt højere placering end sidste år.

Jeg bærer igen i år på den tvivlsomme ære det er at være holdets Necrons spiller, men i modsætning til sidste år, hvor jeg på papiret var ret langt foran, så har metaspillet jo ændret sig markant efter de nye udgivelser fra GWs side. Derfor står jeg nu som en FJERN 4. plads på listen over kodekser og er henvist til en plads i den del af holdopstillingen, som skal forsøge at skaffe pts. på trods af nederlag.

Lidt nærmere forklaret er der på alle givne tidspunkter 3-4 kodekser, som er hævet over de andre i Warhammer 40k, problematikken i dette faktum er ret kompleks og diskussioner herom kan findes på diverse fora rundt omkring på nettet, men faktum er at sådan ser det ud. I store træk betyder det ofte at det nyeste kodeks er det bedste, med visse undtagelser (sorry, Jens... Bedre held næste gang, dit DA svin! ;) )
I øjeblikket ses dette ved de mange Tau og Eldar lister man ser til turneringerne rundt omkring, hvor Dæmoner også ofte frekventerer top placeringerne. Necrons, som var utroligt stærke sidste år, sammen med Grey Knights, er sat helt tilbage til den fjerne 4. plads, jeg nævnte tidligere, men sådan kan det jo gå. Øvelsen bliver nu at få det bedste ud af det jeg har til rådighed.

TykkeCon.
I weekenden, hvor vi mødtes for at øve lidt (og naturligvis også nyde en øl eller to...) prøvede jeg 3 forskellige lister. Hovedsageligt viste listernes forskellighed sig ved valget af allies, jeg havde med. I starten var det Space Wolves (et par præster og grey hunters i en pod, for at få 2 JotWW, til store bæster), det viste sig dog at være en ren katastrofe og efter et enkelt spil og nogle hårde udregninger (the MathHammer strikes again!) blev de droppet til fordel for en flok Chaos Spawn, med en Khorne Lord på Juggernaut i front. Denne ide virkede væsentligt bedre på papiret, men på bordet virkede den ikke ret meget bedre end Space Wolves.
Nu var rådne dyr gode! Hvad fanden gør man? Trækker man den imperielle garde ind med en flok kampvogne? Ringer man efter Møffe og en flok Blood Angel galninge og måske en Furioso? Vi brugte mange timer på at analysere (og drikke øl, naturligvis) os frem til den endelige liste.

HQ
Imhotek the Stormlord - 225pts.
Royal Court
- Cryptek, Harbinger of the Storm, Lightning Field 35pts.
- Cryptek, Harbinger of the Storm 25pts.

Troops

5 Warriors - Night Scythe 165pts.
5 Warriors - Night Scythe 165pts.
5 Warriors - Night Scythe 165pts.
5 Warriors - Night Scythe 165pts.

Fast Attack

6 Wraiths 210pts.
6 Wraiths 210pts.
6 Wraiths 210pts.

Heavy Support

Annihilation Barge 90pts.
Annihilation Barge 90pts.
Annihilation Barge 90pts.

Ialt: 1845pts.


No Allies! No nonsense! Som det ses røg vi direkte tilbage til ren Necron liste.

Ideen er nu at Imhotek giver mig ret stor chance for at starte spillet (Seize the Initiative på 4+), dette giver mine Wraiths mulighed for at komme hurtigt henover bordet uden at blive skudt til slagger, før de kan engagere fjendens tropper i nærkamp. Listen bibeholder ligeledes en stor mængde skydning, med 28 str7 skud og 6 str6 skud i runden, hvis alt er på bordet.

Listen blev testet mod vores hidtil stærkeste liste (efter min mening ;) ) Tau, hvor den hev en kneben draw hjem på 10-10, hvilket må siges at være overraskende godt. I hvert fald er vi overbevist om at dette er listen der skal øves med fremover, selvom der stadig er lang tid til den endelige liste skal ligge klar.

Sunday, 30 June 2013

Nyt layout på siden...

Tjaeh... som titlen siger, så fik man lige pludseligt lyst til et nyt layout på siden. Påtænker snart at begynde at poste igen, er i øjeblikket igang med at male Warmachine figurer (Khador, red.), men der går nok ikke længe inden der skal noget nyt Necrons på bordet.

Håber I kan lide layoutet!

Thursday, 27 June 2013

ETC 2013 - Og hvad så..?

Som titlen siger, så er Århus-bønderne begyndt at røre på sig igen og imod al forventning ser de intet problem i endnu engang at slæbe en enormt entusiastisk, men meget, meget lidt talentfuld 40k n00b med på holdet (undertegnede, red.). 
Fatter ikke lige hvorfor de ikke finder en spiller, som rent faktisk forstår forskellen på en d6 og en tåt vat, men sådan må det nu en gang være og jeg vil naturligvis forsøge at gøre mit bedste endnu en gang ;)

Jeg skal igen i år spille Necrons, hvilket jeg ikke har noget imod, overhovedet. Det var god gas sidste år, selvom jeg var fuldstændig brændt ud på 40k, da vi langt om længe kom fra turneringen (med stoltheden og æren i behold, hvis vi selv skal sige det!). Og i år er vi kommet igang lidt før, så mon ikke der er lidt større chance for rent faktisk at få forberedt os lidt på tingene ;)

Vi sidder i øjeblikket og koger lister til vores første rumble, som forhåbentlig kommer til at ske engang henover sommeren.

Lige nu er jeg igang med 3 lister:
  • All-comers: 4 flyvere, 2 Command barges, 3 Annihilation barges.
  • Imotekhspam4life: Imotekh, Scarabspam og Udødelige Warriors
  • Wraithwing: basically bare en ordentlig røvfuld flyvere og så mange wraiths som muligt.