On the side (not that there's been much spare time) I've been working on my own system - U.S.A.R (Universal System of Action Roleplaying) a universal (duh!) system, that ideally speeds up combat and introduces proper immersion to playing and developing your character.
It is still very much in the "idea"-phase and hardly anything has been put into proper writing (mostly notes and small docs filled with one-liners about how it SHOULD work ;) ).
The plan, however, is to finish a general system of rules, to govern most actions and situations in the game, while other works will handle stuff like magic, monsters, weapons (apart from a very basic set in the core book) and such.
The system is being built with a very clear idea in mind:
- progression of characters,
- realism and
- fast-pace.
I'm hoping to playtest the system while developing it with different group of friends, in order to lure out the "holes" and problems that might arise during a gaming session. As the system is ment to be able to handle all types of settings, I will be trying out Fantasy, Sci-Fi and Horror scenarios.
So there it is - what I've been doing over the past weeks.
and remember @ramucorp on Twitter, feel free to retweet everything you can, it all helps ;)